|Children's Finger Deformities from Video Gaming
17 year-old teenager with deformed fingers from video games
|If your children's fingers resemble these injuries - Call the CDC - Unintentional Injury
Centers for Disease Control and Prevention, 1600 Clifton Rd, Atlanta, GA 30333, U.S.A.
800-CDC-INFO (800-232-4636) TTY: (888) 232-6348, 24 Hours/Every Day
e-mail: Grant Baldwin-Deputy Director gfb3@CDC.GOV or email@example.com
Call you Congressman or Senator (Toll Free) using name or state at: U.S. Congress switchboard 1-800-828-0498
If they don't answer right away, let the phone ring because their on the other line and will answer in the order received.
If you can't remember your Senators name - tell them your state and they will connect you to your senator or representative.
|NBC-TV 25 News
Flint, Mi USA
|Prevent children's crippling arthritic fingers;
- do not allow children to perform coloring until they are at least 5 years-old, nor play with anything
they can not easily/effortlessly pick up with two fingers,
- do not allow children to play video gaming or use computers until they are at least 8 years-old, and
then you must watch for any evidence of any injury and stop such use.
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|Meet 11 year-old Whitney.
Whitney started playing with video games when she was 2 years-old.
The tip of her small finger of her right hand is hooked towards the ring finger. The
finger is also twisted and curved. Whitney's ring fingers are bent and twisted
towards her middle fingers. The bone between the first and second knuckles is
bent. Her middle fingers are bent and twisted towards the ring fingers and the
index fingers are also bent twisted towards the ring fingers.
|Video Damage - 9 Years-old - Fingers should be straight as the straight
black lines. His fingers are bent and twisted from Nintendo, X-Box, and
Sony Play Station.
|Video Damage - 17 Years-old - Fingers should be straight as the straight black
lines. His fingers are bent and twisted from Nintendo, X-Box, and Sony Play Station.
Just look closely at these pictures. These are the fingers of a darling little 5 year old girl. I've enlarged them so you can see the
twisting of her index fingers. Look how her right middle finger is twisted. Both ring fingers have curved deformities. Her small fingers
are curved and twisted also. The twisting of her index fingers has become common today and she has functional hand losses.
|DID YOU KNOW that the giants of the video gaming industry
became aware of the children's finger deformities in 2002? Did
you also know Senator Joe Lieberman was pushing for a study on
this but changed his mind after the Microsoft Executives visited his
office on November 14, 2007. Opp's! Sorry I told on 'em....they didn't
want you to know that. mickey tomich
|Meet 18-year-old Jamie that developed bent fingers and twisted knuckles from video gaming as a child. Now his injuries will increase due to
the dynamic forces his body generates and delivers to the "high effort steering" of his Chevrolet Trail Blazer he has started to drive. His small
(baby) fingers are bent outward from grasping the thick steering wheel and delivering the dynamic forces to overcome the resistance of the
steering wheel to turn as well as other injuries that blend into and enhance the existing video gaming injuries. Presently he experiences
muscle cramping and aching/painful knuckles when conducting physical tasks like shoveling snow or lifting boxes. If he continues to drive a
high effort steering vehicle, other permanent muscle-skeletal injuries will develop. He already has a sore lower back. WARNING: If your
children played video gaming, then they too have these same injuries in varying degrees. If you think "My children don't have injuries
because I didn't let them play much....your wrong...physical injuries can develop in as little as 2-3 weeks." " I'm sorry...but their physical
skeletal injuries are accumulative deformities...even from coloring and computer use during the ages when their bones are soft (not calcified
hard). Our poor children - Executive greed has no mercy. Comments of mickey tomich
|Chesterfield Township, Michigan 3-19-09, Child Video
Gamer...now 18 years-old. The Blue lines indicate how his fingers
should be straight and perpendicular to his hand. His fingers are
curved, bent and twisted away from normalcy. The Red and Green
arrows indicate the off-angle of this knuckle and its twisting. The
Red arrow knuckle is the high point of the twisting. The Yellow
arrow indicates the high knuckle in the twisting of this knuckle. All
fingers are bent and twisted. The Black arrows indicate the
direction of the bending/curvatures. Did you know this continues
to go unnoticed because video games became popular at the
same time thick / tight / heavy / hard turning power steering
vehicles became popular? When his parents compared their bent
and twisted fingers caused by driving the stiff steering vehicles
(which they didn't realize) they figured his bent and twisted
fingers were normal. Remarkably, in a few short weeks these
injuries are painlessly inflicted into adults and children. He has
painful finger joints and functional losses. When he grasps a
surface that is parallel to his hands he losses physical ability
because his knuckles are off parallel to the surface that is parallel
to his hands but off parallel to his knuckles and fingers. NOTE: The
pulsating vibrations in the game controller sends 1,000's of
numbing shock loads through the fingers, knuckles and hands,
which causes physical deformities within weeks because each
vibration inflicts a permanent injury and the injuries accumulate
and the resulting physical deformities quickly appear within a
|5 years-old - 3 Months of Video Gaming. Three months before this
picture was taken I compared my bent and twisted adult fingers to his
fingers and his fingers were straight. There was not any curvatures or
knuckle twisting. This came as a result of playing a Nintendo 64.
These injuries belong to a young man 10
years-old that hardly plays because he
really doesn't enjoy gaming. He only plays
when he has to with his brother. As you can
see the Blue line represents how uninjured
fingers should be. The Red lines reflect the
injuries from the curving caused from
holding the video gaming controller. The
Black lines indicate the direction of the
bending/curving. The White arrows identify
the direction of the twisting injuries. Children
must not play video gaming until their bones
are calcified hard enough to withstand the
damaging repetitive motion shock loading
dynamic forces. Call Grant Baldwin at the
CDC (Centers for Disease Control) at
1-800-232-4635 or e-mail to firstname.lastname@example.org
|17 year-old with video gaming injuries
|17 year-old with video gaming injuries
|Injuries of a 10-year-old from video gaming. Her an her
father played the games. The Black lines show the
deformities. The knuckles are twisted out of location
from twisting fingers. The Red lines identify where the
fingers should be.
|DID YOU KNOW WHY ADULTS DON'T NOTICE THEIR
CHILDREN'S FINGER DEFORMITIES FROM COLORING,
COMPUTERS, AND VIDEO GAMING?
Are you ready for this?
Stiff steering on todays vehicles cause adult finger deformities. Stiff
steering and video gaming became popular at the same time.
So when parents compare their bent and twisted deformed adult
fingers to their children's; they think the children's look better than
theirs. Believe it or not...it is the major reason for not recognizing the
Children in undeveloped countries where they do not color, play video
games, or use computers have straight fingers.
You can also see such in old movies. mickey
|Please forward our free web site information to your
family, friends, school, work, and church.
Saginaw, Michigan, USA. May 3,
2009: 16 year-old boy with deformed
fingers from video gaming (arthritic
joints and twisted bones). The black
lines mark the curvatures. The blue
line shows the position his index
should be in. Injuries are permanent.
He also did coloring as a child. The
injuries happen without pain because
dynamic forces numb the hands.
|Did you know Microsoft, Nintendo, Sony, Mad Catz know children develop these
injuries from video gaming???? and coloring???? and computers???? This is why they
aren't adding age restrictions.....because they can all blame the other.
Bay City, Michigan, USA.-May 2009 - Alex is 12
years-old. He experiences clumsiness/difficulty in
baiting minnows. Both Alex and his father develop
cramped hands when hold their fishing poles. His
father has bent and twisted arthritic fingers from
driving truck. During our discussion his father
indicated there was nothing wrong with his sons
fingers being bent and twisted like they were because
they were not as bad as his. (The father makes the
same mistake as other parents...and that is using
adult deformed arthritic fingers as a comparison to
determine if their children's hands and fingers are
normal. Black lines shown finger bending/twisting.
Call Grant Baldwin at the CDC (Centers for Disease
Control) at 1-800-232-4635 or e-mail to
Call Grant Baldwin at the CDC (Centers for Disease Control) at 1-800-232-4635 or
e-mail to email@example.com
This young child is 4 years-old. This is the
new natural rest position of his hands. He
can't handle small parts anymore because,
like some many other children with
deformed fingers, they lose that function.
His hands will continue to deform because
his knuckles are off parallel to grasping
These injuries will lead to seriously
crippling arthritic fingers.
Children must not start video gaming (or
computers) until they are at least 8
years-old, and then monitored closely for
any skeletal damage.
The Blue lines indicate the straightness
the fingers should follow. The Black lines
identify the bending and twisting
deformities. Arrows show twisting
Saginaw, Michigan, USA,
6 year-old boy.
If your looking at these two
picture and thinking, "What
a shame...my child doesn't
play that often!"
Well, guess what. If your
child has played video
games..his fingers have
deformities because it only
takes a few hours of
playing to happen.
So go take a good look at
their hands. Because this
isn't something that only
happens to the other
If you think his fingers are
OK because they look like
Both of you have
forces which resulted in the
injuries as shown here.
|One of the best things you can do to help us help the children is to refer our site to you friends. Our site is word-of-mouth exposure.
|4 year-old boy. Deformed arthritic fingers from
Look at how his index fingers are angled towards
his middle fingers.
Ring fingers are towards middle fingers
Small are towards rings.
Bay City, Michigan 4-15-10 Mickey Tomich
19 year-old young man has deformities from video
These permanent injuries mirror adults injuries
from driving stiff steering vehicles.
BLUE lines represent where his fingers should be.
BLACK lines indicate deformities from the presence
of repetitive dynamic force shock-loads pushing his
bone mass beyond its material creep force
tolerance threshold value and thus into the plastic
state of his particular bone calcification Material
Each/every shock-load exceeding the Material Creep
value inflicts permanent and accumulative injuries.
The younger the children, the softer their bones and
the quicker and easier that these deformities
appear. Easily within 2 months of gaming (weeks).
PARENTS ! These injuries are permanent !
Presently, the injuries can only be avoided by not
playing video games. The more a child plays, the
more crippling arthritis they will develop.
Bay City, MIchigan 5-20-10 Mickey Tomich
20 year-old Justin. Started playing video games as a
young child, used computers, and now doing like
many others, texting and driving stiff steering vehicles.
BLUE lines shown how his
fingers should be. BLACK
lines show departures from
+95% of the injuries are from
prior and present video
+His deformities will get much
worse as he drives a stiff
steering van now and also
+Video gaming, computers,
coloring, driving, texting...all
result in similar deformities.
+ This young man as well as
millions of others may have to
apply for Soc. Security
Disability due to inability to
perform physical tasks.
Outward bending and twisting of thumbs is typical for
video gaming, computers, texting and driving. RED
arrows show outward twisted/bent thumbs departure
from being straight. Strength in thumbs has already
-Bottom side of hands
-Fingers should be
perpendicular to the
cross axis of his
-This is from the
shock-loading of the
-The internal bone
structure in his hands
have serious crippling
BLACK Arrows represent the repetitive
forces delivered to the phone for pushing
the buttons in texting. This force represents
all force classifications of safe forces.
RED Arrows represent the direction of the
damaging forces that exceed the forces to
perform the process and the
impact/shock-loading, and dynamic forces
that subsequently push the bone mass into
its plastic state, resulting in permanent
bending, twisting, deformities that lead to
Children should not perform texting until the
strength of their calcified bone mass
Material Creep value is determined.
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20 year-old young man. Started playing video games as a young
teenager. At the end of his shift of working a cash register at a gas
station (with a co-worker), his fingers are stiff and painful. His physical
tasks are limited because of these video gaming deformities. He and
millions of other children suffer these deformities and qualify for Social
Kyle 15. Red lines indicate departure from normal. Green line shows
where index should be. Perpendicular to cross axis of knuckles.
Have you looked? Your child could be like this. Do you think he will be
able to earn a living as an adult?
Saginaw, Michigan, USA