Meet lovely 4 year-old Alyssa. Her fingers are deformed after playing games for 6 months on her parents computer. Her
deformities are similar to the damage children experience from using the Nintendo, Sony, and Xbox gaming systems.
Alyssa's tiny fingers are bent and twisted to conform to the gripping surface of the computer mouse. Age restrictions
need to be implemented by the manufacturers to prevent children from using the mouse with contours that are off
parallel to their knuckles. As the young children with their soft (un-calcified) bones grasp the mouse, their fingers bent
and twist to make contact with the gripping surface. When using the keyboard in their fast paced frenzy, their fingers
develop a backward bending in their knuckles. Each and every force they apply returns to their bones as a damaging
dynamic force (mini-trauma). Each damaging force/mini-trauma does result in horrible accumulative damage.
Every time Alyssa pushed a button on the mouse, moved the mouse, pushed a key on the computer keyboard, she
generated a force that exceeded the strength of the calcification of her bone mass. That force because a dynamic force
because it exceeded the value of her bone mass strength and accumulated damage occurred.
Alyssa's thumbs are bent outward from her hands. This type of a deformity will escalate further bending out from the
hand during normal daily living processes, which may well lead to loss of her gripping process, and thumb.
Every dynamic force results in a shock-load (mini-trauma) to the bones in her hands/fingers and a physical
damage/change. Damage accumulates even as the finger starts to deform by bending and twisting to conform to the
grasping contours. The damage a child receives from 1 hour a day for 7 days is the same amount of damage a child
would receive for playing 7 hours straight.
The manufacturers failed to consider the physical functional capabilities of all their customers - toddlers and up.
Damage can only be prevented by determining the bone strength calcification/dynamic force tolerance and issuing age
restrictions to avoid our children from these and other damaging force processes.
Though this discovery is new, consult with your physician. If you have a child attending a Day Care Facility, investigate the
use of computers, toddler coloring,and video games.
Most children I've examined were introduced to video games in Day Care Centers. In Michigan, Day Care Facilities do
not have restrictions on children conducting dynamic force processes such as toddler coloring, video games, computers.
The facilities encourage the use of the games.
|Finger Deformities from a Young Child Using a Computer Mouse and Keyboard
News Flint, Mi
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pictures about this
"Inside our book"
6 year-old with Deformed (Bent and Twisted) Fingers from Video Gaming on Computers. All fingers are bent
and twisted. This damage caused by dynamic forces is explained in Section 3, page 3-14 of our book. As you will read
throughout our web site; children's bones are too soft for the forces receive when they quickly slam/press the buttons of either
video gaming equipment, computer keys and mouse, and perform coloring. There is a major similarity between children's
finger deformities from coloring, computer, video gaming, and adults damaged deformed fingers developed from driving high
effort steering vehicles. Adults can not compare their children's fingers to their adult fingers and use such as a bench mark for
commonality. This child will suffer hand functional movement losses, and inability to perform meaningful physical tasks.
5 year-old with Deformed (Bent and
Twisted) Fingers from using a Computer.
All fingers are bent and twisted. This damage
caused by dynamic forces is explained in Section 3,
page 3-14 of our book. As you will read throughout
our site; children's bones are too soft for the forces
receive when they press the buttons of keyboard
and mouse. There is a similarity between children's
finger deformities from coloring, computer, video
gaming, and adults damaged deformed fingers
developed from driving high effort steering vehicles.
Adults can not compare their children's fingers to
their adult fingers and use such as a bench mark for
commonality. This child is unable to handle small
items without getting frustrated. Straight arrows
show direction of bending of fingers. Curved indicate
twisting direction. Even finger nails are off center to
bone mass. Notice the twisted joints on the small
|If your children's fingers resemble these injuries - Call the CDC - Unintentional Injury
Centers for Disease Control and Prevention, 1600 Clifton Rd, Atlanta, GA 30333, U.S.A.
800-CDC-INFO (800-232-4636) TTY: (888) 232-6348, 24 Hours/Every Day
e-mail: Grant Baldwin-Deputy Director gfb3@CDC.GOV or email@example.com
Call you Congressman or Senator (Toll Free) using name or state at: U.S. Congress switchboard 1-800-828-0498
If they don't answer right away, let the phone ring because their on the other line and will answer in the order received.
If you can't remember your Senators name - tell them your state and they will connect you to your senator or representative.
|Prevent children's crippling arthritic fingers;
+ do not allow children to perform coloring until they are at least 5 years-old, nor play with
anything they can not easily/effortlessly pick up with two fingers,
+ do not allow children to play video gaming or use computers until they are at least 8 years-old,
and then you must watch for any evidence of any injury and stop such use.
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adding new pictures of injuries.
|Do You Know Why Adults Can't See Their Children's
Deformed Fingers ?
Are you ready for this?
Stiff steering on todays vehicles cause adult finger deformities. Stiff
steering and video gaming became popular at the same time.
So when parents compare their bent and twisted deformed adult
fingers to their children's; they think the children's look better than
theirs. Believe it or not...it is the major reason for not recognizing the
Children in undeveloped countries where they do not color, play video
games, or use computers have straight fingers.
You can also see such in old movies. mickey
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school, work, and church.
+ Christen 16 years-old. Jackson, Mi. Played video games on her computer (Shooting
Bubbles). The Red Lines identify the curvatures of her fingers and twisting of knuckles and
how far they depart from the Green Lines which are normal for a teenager.
+ All fingers are out of position. The Small Finger on her right hand is curved from
holding/grasping the mouse. The Yellow Arrow points to a knuckle that restricts the finger from
+ The repetitive motions exceed the Material Creep Force Tolerance Threshold Value of her
bones, thus resulting in mini-trauma shock loading forces that caused the bones to become
bent and twisted over time. The damage from the mini trauma injuries accumulates. Each mini
shock load inflicts permanent injury and each additional shock loads adds to the previous
+ The injuries shown can result in computer video gaming within two months (contingent upon
playing time, age, and bone calcification strength). Regardless of age and bone
calcification...damage is immanent.
+ The above injuries can and will worsen with driving and other physical tasks, now that the
knuckles are off parallel to her hands. If she is to drive a vehicle it must be one that has "Zero
Effort" steering (effortless one finger steering). To mention one --- like the full time steering
Chrysler had on the 1968 Dodge Polara. mickey tomich 7-6-10
For those of you that remember...a 1968 Dodge
Polara - one finger steering. 383 w 6 pack.